This week started with showing the current state
of the project to Emma our personal tutor, during the presentation she helped
us to realise that the levels we were producing were just too big and would
need to be drastically cut down. At first we thought that maybe dropping the
cave level would be the right choice here, however we felt that the cave had an
equal share and offered lots of contrast to the other two very similar areas.
We then just decided to get people to play through our levels and decide what
bits people found boring. Once we had done this, we cut parts out of the level
and tweaked the layout a little so it was fairly seamless. I really feel that
this has benefitted us as a lot of the previously seen areas weren’t very
interesting we took the small handful of areas we liked and combined them in to
one; cutting the level down to a third.
This also made me realise that I would need to
really work on the forest level, at this point our cave level was looking quite
populated and even contained some finished assets, and they were sparce but
still there; whilst the forest was entirely whitebox. I actually used a lot of
the canal assets to populate this scene, there would not be too many unique
assets for this area so I soon filled the space given to me.
Something else really dawned on me too this week,
we were officially half way through the project, and we have LOTS to do. At
this point I started to think about our time management and how bad its been,
so I created massive to do list with all the assets on it letting us know stage
people are at. I am also using a website called producteev to help with my
project management. Its proved useful this week but im not sure about its
longevity.
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