This week was focussing on getting a basic
whitebox going; I literally built this up out of the basic shapes used in
Unreal engine 4. I wanted it to be incredibly basic and just show the basic
route to see if it worked, we soon realised that it was quite important to not
go in one direction in a sidescroller and if you did you really needed lots of
verticality. So I played with the route for a bit, it was quite long and had
lots of sections but I soon got rid of some of them and its fairly modular so
we could probably cut more if we feel like we need it. I also talked to the
other members of my team and set a similar task to a couple of them with the
other levels we had talked about.
I also started work on our Alice design, I aim to
keep it grounded in late 18th century clothing designs. I started
the same way as my usual character projects, I doodled in my sketchbook, really
roughly just to get some ideas out on paper. I then went on to think about finding
some reference for the clothing, to do so I went on to pinterest and tried to
find clothing of the time period. I also looked at other design work focussing
on the same era.
This week
has probably been the slowest of the project so far, we have lots to do but no
real art direction at the moment. Over the coming weekend I will try to figure
this out, we need to get a move on with this project and a rough impression of
our visuals in to the white box. I also need to make some seriously big leaps
and bounds with this Alice design, id
like to be modelling very soon so I will focus on this next week.
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