This week was another week spent really getting to grips
with engine jargon, I feel like I am getting there with the blueprints and have
put some basic stuff together using online tutorials etc. I have managed to get
a simple camera swap working, whilst we dropped the idea quite fast I managed
to get it to change to first person and back to sidescroller. We dropped the
idea early on as we felt it was a cool concept but would be difficult to
execute and to justify. Instead we opted for switching the camera at a specific
point and only swapping back at the end of the game. This would be done via
cutscene.
At this point a lot of our team had decided what they really
wanted to get out of this project, for some bizarre reason our team contains
three character artists so we need three characters. I wanted to do Alice for certain;
we needed a rabbit and decided to use the caterpillar towards the end. Although
we aren’t so certain on how the end is going to pan out at the moment, the plan
is to start at the canal, you see the rabbit follow it to the rabbit hole. Fall
down said rabbit hole and enter a cave sequence followed by a size shrinking
puzzle. This is then followed by a forrest level, which features lots of platforming
puzzles ( timing based etc.)
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