After a rather slow summer I have finally returned to university,
it’s a welcome return. Whilst I may miss the freedom to do personal work, I’m
looking forward to getting back at it and back in to a routine. Since
returning, the course has been completely overhauled; focussing a lot more
around group work which obviously is a key skill in the games industry. After a
week of working in a group I definitely feel considerably more confident with
all the new software and new texturing methods. For starters, we are all
up to date software wise now, we are learning primarily Unreal Engine 4 along
with PBR texturing (Which looks amazing); I’m hoping we are taught a little
zBrush too this year, whilst I picked up the basics towards the end of summer
there is still so much to learn (once you get your head around the navigation
tools).
To ease us in to group work and to get us used to the basics of
Unreal 4, we were given a simple scene to recreate in engine, it consisted of 7
objects where 1 person concepted, the next modelled and the next unwrapped and
so on until the asset was completed and in engine; it was a basic introduction
to Unreal 4. The scene was a Viking banquet; it was fairly low poly and wasn’t
too demanding technically as we were given an empty room and a list of assets
that needed to fill that room. I concepted the barrel, modelled the table,
unwrapped the bench and textured the hog; I also gave feedback on the plate and
mug and altered the textures on the shield. We all let one member of the team
put together the final scene in engine, whilst this was the most simple way of
doing it in such a short space of time I do feel that I could of learnt more if
we all had contributed.
As a test to myself and to also benefit the group, I
actually decided to create an additional asset towards the very end of the
first week, doing the entire process myself as we didn’t get a chance to do so
during the group project as we worked on different things at all times. I feel
the group work we have done in the first week has been incredibly helpful,
along with learning about the new engines features I felt I could really
explore the group dynamic.
I also plan to do a lot more personal work during term time this
year, I’ll give a week or two before I properly start work on anything as I am
unsure on the work load at the moment. I’m thinking of maybe concepting
something (a mech for example and then take it all the way through to Unreal 4
mostly for my portfolio. All in all I’m pretty excited for the next project,
Its film related so it sounds like my kind of thing and it’s another group
project, this time a lot longer so I can really explore working as part of a
team. I feel I could really play a much more central role when working as
a team, it will be a major boost in terms of confidence and I feel it will
benefit the quality of my work too – being that out of the loop team member
that just does what is asked of him wasn’t particularly enjoyable during this
project.
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